Description:
Add updateTime fully.
Commit status:
[Not Reviewed]
References:
Comments:
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r50:f7905697af6a -

@@ -20,7 +20,7
20 20 public Vector2 mouseGrid;
21 21 public Boolean hasTree;
22 22 public int tilesDrawn;
23 internal object updateTime;
23 public TimeSpan updateTime;
24 24 }
25 25
26 26 public class DebugWindow
@@ -118,6 +118,7
118 118 ImGui.Begin("Debug", ref show);
119 119 ImGui.Text(string.Format("fps: {0:F3}", debugInfo.fps));
120 120 ImGui.Text(string.Format("Draw Time: {0:F3}", debugInfo.drawTime.TotalMilliseconds.ToString()));
121 ImGui.Text(string.Format("Update Time: {0:F3}", debugInfo.updateTime.TotalMilliseconds.ToString()));
121 122 ImGui.Text(string.Format("Tiles Drawn: {0:F}", debugInfo.tilesDrawn));
122 123
123 124
@@ -268,6 +268,9
268 268 protected override void Update(GameTime gameTime)
269 269 {
270 270
271 Stopwatch stopWatch = new Stopwatch();
272 stopWatch.Start();
273
271 274 float volume = 1.0f;
272 275 float pitch = 0.0f;
273 276 float pan = 0.0f;
@@ -419,6 +422,9
419 422
420 423 this.keyboardPrev = keyboardCur;
421 424
425 stopWatch.Stop();
426 this.updateTime = stopWatch.Elapsed;
427
422 428 base.Update(gameTime);
423 429
424 430 }
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