Description:
Update TODO with new ideas.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -37,6 +37,9 | |||||
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37 | - Add basic age simulation |
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37 | - Add basic age simulation |
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38 | - Add water @milestone(6: Trees and Tiles) |
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38 | - Add water @milestone(6: Trees and Tiles) |
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39 | - Biodiversity @maybe @milestone(6: Trees and Tiles) |
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39 | - Biodiversity @maybe @milestone(6: Trees and Tiles) |
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40 | - Tree Types | ||
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41 | - Grass? | ||
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42 | - Biodiversity score? | ||
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40 | - Research agreements @maybe |
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43 | - Research agreements @maybe |
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41 | - Forest rangers allocatable as law enforcement? @maybe |
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44 | - Forest rangers allocatable as law enforcement? @maybe |
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42 | Have to think about thematic implications |
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45 | Have to think about thematic implications |
@@ -44,6 +47,11 | |||||
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44 | Seems like a good way to get started? |
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47 | Seems like a good way to get started? |
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45 | Reduces cost of vandalism repair? |
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48 | Reduces cost of vandalism repair? |
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46 | - Sell Firewood? |
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49 | - Sell Firewood? |
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50 | - Preserve | ||
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51 | - Add preserve tool | ||
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52 | - Add bulldozer | ||
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53 | - | ||
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54 | - | ||
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47 | Staff: |
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55 | Staff: |
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48 | - Ranger staffing? @maybe @milestone(1: Basic Money) |
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56 | - Ranger staffing? @maybe @milestone(1: Basic Money) |
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49 | - Staffing window |
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57 | - Staffing window |
@@ -145,6 +153,13 | |||||
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145 | - Save |
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153 | - Save |
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146 | - Save & Quit |
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154 | - Save & Quit |
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147 |
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155 | ||
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156 | Music and Audio: | ||
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157 | Sound Effects: | ||
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158 | - Generic click sound (push button) | ||
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159 | - Cheer/boo crowd sound effect | ||
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160 | This is a borderline easter egg and a reference to SimCity | ||
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161 | - Explosion effect (for bulldozer) | ||
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162 | |||
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148 | Other features: |
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163 | Other features: |
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149 | Accessibility: |
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164 | Accessibility: |
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150 | - Verify contrast |
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165 | - Verify contrast |
@@ -193,6 +208,9 | |||||
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193 | - Ingame Menu @done(2021-06-22) |
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208 | - Ingame Menu @done(2021-06-22) |
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194 | - Main Menu |
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209 | - Main Menu |
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195 | Simulation: |
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210 | Simulation: |
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211 | - Can keep playing after losing if you don't acknowledge the loss in the | ||
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212 | - Create preemption/priority system | ||
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213 | Have to decide whether to have two levels: normal/preempting or a series of priorities | ||
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196 | - Expired areas can't be reused. @done(2021-08-07) |
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214 | - Expired areas can't be reused. @done(2021-08-07) |
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197 | Dialog: |
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215 | Dialog: |
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198 | - Dialogs don't appear after |
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216 | - Dialogs don't appear after |
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