Commit
Commit message
Age
Author
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r680:ef25f95a7fd0
Fix handling when there are too few trees.
Also add debug tool to remove trees.
Sun, 25 Dec 2022 17:16:21
r679:b5c8908715bf
Sun, 25 Dec 2022 17:13:09
r678:5a7d2efe8cea
Track preserve cells to avoid repeatedly getting same dialog.
Wed, 14 Dec 2022 08:34:19
r677:abd5e9d71b67
Add dialog when there's a significant amount of preserve.
Plus some thoughts on avoiding gaming.
Wed, 14 Dec 2022 08:10:54
r676:0d4f46f8408f
Add dialog when player reaches certain thresholds for preserves.
Wed, 14 Dec 2022 08:03:50
r675:25d76d724208
Add attributions for sound effects.
Mon, 28 Nov 2022 01:16:27
r674:165a4d8c9174
Add little ponds and improve water status messages.
No longer render water cells as "Water Oak." (Oak is the value of the enum when
set to zero.)
Sun, 27 Nov 2022 23:26:30
r673:f9401e682f4b
Improve water generation.
?Fix bug cause incongrous coastlines (i.e., coastline that doesn't line up with surrounding tiles).
?Randomly choose between open water tiles.
Sun, 27 Nov 2022 22:57:45
r672:4bbcf0283f69
Keep ordered list of FPS.
Keep a second list in original order.
Mon, 14 Nov 2022 06:52:11
r671:c8bf128dd2e9
Tweak odds of tree spawning.
Reduce the odds in a preserve so it's just double the regular rate..
Mon, 14 Nov 2022 06:37:07