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r536:e3be69aada5b
Sat, 12 Feb 2022 11:06:30
r535:0d56136b7883
Clean up some constants and add comments.
Mon, 07 Feb 2022 00:24:03
r534:83d9621d56f6
Sun, 06 Feb 2022 23:54:39
r533:bdcc8f831593
Adjust generation for map sizes.
Sun, 06 Feb 2022 23:46:33
r532:6b7b45b604e5
Spawn trees of similar type to neighbors.
Sat, 05 Feb 2022 10:13:36
r531:5885087ddbe1
Sat, 05 Feb 2022 09:35:58
r530:38a54d0f14dc
Rename difficulty levels.
Sat, 05 Feb 2022 08:25:01
r529:6b2aad5d2f29
Thu, 27 Jan 2022 08:58:25
r528:e0752cc80fbc
Thu, 27 Jan 2022 04:52:30
r527:d1e3ff2cd3a0
Temporary fix for overlap issue.
Mon, 24 Jan 2022 06:15:17
r526:0fc89866c755
Fix some rendering bugs.
This includes an embarassing bug where all trees were rendered at the
exact same depth.
Mon, 24 Jan 2022 05:07:06
r525:7cd37e007fa7
Try alternative tile set.
Sun, 23 Jan 2022 08:35:05
r524:755c9e3991d6
Experiment with merged set.
Sun, 23 Jan 2022 04:32:17
r523:58398e94f44c
Add merged tileset for experimentation.
Sun, 23 Jan 2022 00:24:19
r522:07e6179554d0
Update Cell to follow C# convention while I'm here.
Sat, 22 Jan 2022 23:47:09
r521:b5bd408780c7
Sat, 22 Jan 2022 23:35:48
r520:48442f91e7be
Early start of multiple tree types.
Sat, 22 Jan 2022 23:24:04