Description:
Rename difficulty levels.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -103,7 +103,7 | |||||
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103 | // ImGui.SetCursorPosX(width - 520); |
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103 | // ImGui.SetCursorPosX(width - 520); |
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104 | // Add 12 pixels for each button, plus separator |
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104 | // Add 12 pixels for each button, plus separator |
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105 | ImGui.SetCursorPosX(width - (dimensions.X + 11*12)); |
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105 | ImGui.SetCursorPosX(width - (dimensions.X + 11*12)); |
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106 |
if (Menu.activeButton("\ue |
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106 | if (Menu.activeButton("\ue03e Graph", bridgeEngine.windowStatuses[Window.Graph], StyleSets.selected, StyleSets.white)) |
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107 | { |
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107 | { |
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108 | bridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = Window.Graph}); |
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108 | bridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = Window.Graph}); |
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109 |
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109 |
@@ -193,9 +193,9 | |||||
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193 |
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193 | ||
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194 | NewGameWindow.playerName2Pos = newPlayerName2Pos; |
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194 | NewGameWindow.playerName2Pos = newPlayerName2Pos; |
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195 |
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195 | ||
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196 |
ImGui.RadioButton("Easy: |
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196 | ImGui.RadioButton("Easy: Social Democracy", ref choice, ((int)DifficultyLevel.Easy)); |
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197 | ImGui.RadioButton("Medium: Austerity", ref choice, ((int)DifficultyLevel.Medium)); |
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197 | ImGui.RadioButton("Medium: Austerity", ref choice, ((int)DifficultyLevel.Medium)); |
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198 |
ImGui.RadioButton("Hard: |
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198 | ImGui.RadioButton("Hard: Libertarianism", ref choice, ((int)DifficultyLevel.Hard)); |
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199 |
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199 | ||
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200 |
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200 | ||
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201 | if (ImGui.Button("Okay")) |
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201 | if (ImGui.Button("Okay")) |
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