Description:
Rename difficulty levels.
Commit status:
[Not Reviewed]
References:
Comments:
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r530:38a54d0f14dc -

@@ -103,7 +103,7
103 // ImGui.SetCursorPosX(width - 520);
103 // ImGui.SetCursorPosX(width - 520);
104 // Add 12 pixels for each button, plus separator
104 // Add 12 pixels for each button, plus separator
105 ImGui.SetCursorPosX(width - (dimensions.X + 11*12));
105 ImGui.SetCursorPosX(width - (dimensions.X + 11*12));
106 if (Menu.activeButton("\ue124 Graph", bridgeEngine.windowStatuses[Window.Graph], StyleSets.selected, StyleSets.white))
106 if (Menu.activeButton("\ue03e Graph", bridgeEngine.windowStatuses[Window.Graph], StyleSets.selected, StyleSets.white))
107 {
107 {
108 bridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = Window.Graph});
108 bridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = Window.Graph});
109
109
@@ -193,9 +193,9
193
193
194 NewGameWindow.playerName2Pos = newPlayerName2Pos;
194 NewGameWindow.playerName2Pos = newPlayerName2Pos;
195
195
196 ImGui.RadioButton("Easy: Full Funding", ref choice, ((int)DifficultyLevel.Easy));
196 ImGui.RadioButton("Easy: Social Democracy", ref choice, ((int)DifficultyLevel.Easy));
197 ImGui.RadioButton("Medium: Austerity", ref choice, ((int)DifficultyLevel.Medium));
197 ImGui.RadioButton("Medium: Austerity", ref choice, ((int)DifficultyLevel.Medium));
198 ImGui.RadioButton("Hard: Unfunded", ref choice, ((int)DifficultyLevel.Hard));
198 ImGui.RadioButton("Hard: Libertarianism", ref choice, ((int)DifficultyLevel.Hard));
199
199
200
200
201 if (ImGui.Button("Okay"))
201 if (ImGui.Button("Okay"))
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