Commit Commit Message Age Author Refs
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r530:38a54d0f14dc  
Rename difficulty levels.
r529:6b2aad5d2f29  
Add another tree type.
r528:e0752cc80fbc  
Revert changes to depth.
r527:d1e3ff2cd3a0  
Temporary fix for overlap issue.
r526:0fc89866c755  
Fix some rendering bugs. This includes an embarassing bug where all trees were rendered at the exact same depth.
r525:7cd37e007fa7  
Try alternative tile set.
r524:755c9e3991d6  
Experiment with merged set.
r523:58398e94f44c  
Add merged tileset for experimentation.
r522:07e6179554d0  
Update Cell to follow C# convention while I'm here.
r521:b5bd408780c7  
Display tree type.
r520:48442f91e7be  
Early start of multiple tree types.
r519:dc0abe57820c  
Add better support for .NET Core builds.
r518:577cf7b8675b  
Show percentile timings and fps.
r517:de97889b4bf8  
Add scaling code.
r516:fe4d6db6d464  
Split into separate batches.
r515:7b5c9fe565b8  
Remove cull() check. This speeds up drawing tiles by a factor of roughly 2, lol. When drawing a 200x200 map, drawing tiles goes from taking 24ms to 12ms.
r514:d097c0d7d2e6  
Add timers.
r513:fb04f8102385  
Fix bug in Options window. Options window was crashing, possibly due to an ImGui upgrade.
r512:b5a6c8056a4a  
More graph series.
r511:2c66980026d6  
Add labels next to the lines.
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