Description:
Fix cursor rendering.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -679,8 +679,8 | |||||
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679 | #region draw_cursor |
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679 | #region draw_cursor |
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680 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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680 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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681 |
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681 | ||
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682 |
if (MathUtils.Between |
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682 | if (MathUtils.Between(this.mouseGrid.X, 0, this.simulation.map.MapWidth) |
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683 |
&& MathUtils.Between |
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683 | && MathUtils.Between(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) |
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684 | { |
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684 | { |
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685 | Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1); |
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685 | Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1); |
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686 | } |
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686 | } |
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