Description:
Fix cursor rendering.
Commit status:
[Not Reviewed]
References:
Comments:
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r230:4d789df73c71 -

@@ -679,8 +679,8
679 679 #region draw_cursor
680 680 //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines
681 681
682 if (MathUtils.BetweenInclusive(this.mouseGrid.X, 0, this.simulation.map.MapWidth)
683 && MathUtils.BetweenInclusive(this.mouseGrid.Y, 0, this.simulation.map.MapHeight))
682 if (MathUtils.Between(this.mouseGrid.X, 0, this.simulation.map.MapWidth)
683 && MathUtils.Between(this.mouseGrid.Y, 0, this.simulation.map.MapHeight))
684 684 {
685 685 Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1);
686 686 }
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