Description:
Update TODO.
Commit status:
[Not Reviewed]
References:
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Comments:
0 Commit comments
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Unresolved TODOs:
There are no unresolved TODOs
@@ -35,7 +35,7 | |||||
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35 | Trees: |
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35 | Trees: |
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36 | - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) |
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36 | - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) |
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37 | - Add basic age simulation |
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37 | - Add basic age simulation |
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38 | - Add water @milestone(6: Trees and Tiles) |
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38 | - Add water @milestone(6: Trees and Tiles) @done(2022-07-24) |
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39 | - Biodiversity @maybe @milestone(6: Trees and Tiles) |
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39 | - Biodiversity @maybe @milestone(6: Trees and Tiles) |
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40 | - Tree Types @done(2022-01-27) |
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40 | - Tree Types @done(2022-01-27) |
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41 | - Grass? |
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41 | - Grass? |
@@ -172,7 +172,7 | |||||
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172 |
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172 | ||
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173 | Music and Audio: |
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173 | Music and Audio: |
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174 | Sound Effects: |
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174 | Sound Effects: |
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175 | - Generic click sound (push button) |
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175 | - Generic click sound (push button) @done(2022-05-09) |
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176 | - Cheer/boo crowd sound effect |
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176 | - Cheer/boo crowd sound effect |
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177 | This is a sorta easter egg and a reference to SimCity |
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177 | This is a sorta easter egg and a reference to SimCity |
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178 | - Explosion effect (for bulldozer) |
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178 | - Explosion effect (for bulldozer) |
@@ -183,6 +183,9 | |||||
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183 | - Drawing very large areas is very slow. @done(2022-05-16) |
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183 | - Drawing very large areas is very slow. @done(2022-05-16) |
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184 | Sorta fixed |
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184 | Sorta fixed |
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185 | - Slows to a halt (~7fps) when drawing many preserve squares. |
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185 | - Slows to a halt (~7fps) when drawing many preserve squares. |
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186 | Drawing each tile individually is very silly when it's just a (big) square anyway. | ||
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187 | For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets. | ||
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188 | Instead need to do the fill and edge-drawing as large regions. | ||
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186 | Structural improvements: |
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189 | Structural improvements: |
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187 | - Button to clear/thin debug buffers? |
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190 | - Button to clear/thin debug buffers? |
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188 | Take every nth to reduce counters to past 100 measurements |
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191 | Take every nth to reduce counters to past 100 measurements |
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