Description:
Update TODO.
Commit status:
[Not Reviewed]
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r636:ce67ca755556 -

@@ -35,7 +35,7
35 35 Trees:
36 36 - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27)
37 37 - Add basic age simulation
38 - Add water @milestone(6: Trees and Tiles)
38 - Add water @milestone(6: Trees and Tiles) @done(2022-07-24)
39 39 - Biodiversity @maybe @milestone(6: Trees and Tiles)
40 40 - Tree Types @done(2022-01-27)
41 41 - Grass?
@@ -172,7 +172,7
172 172
173 173 Music and Audio:
174 174 Sound Effects:
175 - Generic click sound (push button)
175 - Generic click sound (push button) @done(2022-05-09)
176 176 - Cheer/boo crowd sound effect
177 177 This is a sorta easter egg and a reference to SimCity
178 178 - Explosion effect (for bulldozer)
@@ -183,6 +183,9
183 183 - Drawing very large areas is very slow. @done(2022-05-16)
184 184 Sorta fixed
185 185 - Slows to a halt (~7fps) when drawing many preserve squares.
186 Drawing each tile individually is very silly when it's just a (big) square anyway.
187 For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets.
188 Instead need to do the fill and edge-drawing as large regions.
186 189 Structural improvements:
187 190 - Button to clear/thin debug buffers?
188 191 Take every nth to reduce counters to past 100 measurements
@@ -11,7 +11,6
11 11 Dezone,
12 12 Tower,
13 13 Bulldozer
14
15 14 }
16 15
17 16 public struct ToolComponent : IComponent {
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