Description:
Update TODO.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -35,7 +35,7 | |||
|
35 | 35 | Trees: |
|
36 | 36 | - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) |
|
37 | 37 | - Add basic age simulation |
|
38 | - Add water @milestone(6: Trees and Tiles) | |
|
38 | - Add water @milestone(6: Trees and Tiles) @done(2022-07-24) | |
|
39 | 39 | - Biodiversity @maybe @milestone(6: Trees and Tiles) |
|
40 | 40 | - Tree Types @done(2022-01-27) |
|
41 | 41 | - Grass? |
@@ -172,7 +172,7 | |||
|
172 | 172 | |
|
173 | 173 | Music and Audio: |
|
174 | 174 | Sound Effects: |
|
175 | - Generic click sound (push button) | |
|
175 | - Generic click sound (push button) @done(2022-05-09) | |
|
176 | 176 | - Cheer/boo crowd sound effect |
|
177 | 177 | This is a sorta easter egg and a reference to SimCity |
|
178 | 178 | - Explosion effect (for bulldozer) |
@@ -183,6 +183,9 | |||
|
183 | 183 | - Drawing very large areas is very slow. @done(2022-05-16) |
|
184 | 184 | Sorta fixed |
|
185 | 185 | - Slows to a halt (~7fps) when drawing many preserve squares. |
|
186 | Drawing each tile individually is very silly when it's just a (big) square anyway. | |
|
187 | For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets. | |
|
188 | Instead need to do the fill and edge-drawing as large regions. | |
|
186 | 189 | Structural improvements: |
|
187 | 190 | - Button to clear/thin debug buffers? |
|
188 | 191 | Take every nth to reduce counters to past 100 measurements |
You need to be logged in to leave comments.
Login now