Description:
Improve water generation. ?Fix bug cause incongrous coastlines (i.e., coastline that doesn't line up with surrounding tiles). ?Randomly choose between open water tiles.
Commit status:
[Not Reviewed]
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r673:f9401e682f4b -

@@ -626,7 +626,13
626
626
627
627
628 if (northwest && northeast && southwest && southeast) {
628 if (northwest && northeast && southwest && southeast) {
629 tile_index = 85;
629 //There are two "open water" squares
630 if (((y % 5) == 0) && ((x % 3) == 0)) {
631 tile_index = 84;
632 }
633 else {
634 tile_index = 85;
635 }
630 }
636 }
631 else if (northwest && northeast && southwest && !southeast) {
637 else if (northwest && northeast && southwest && !southeast) {
632 tile_index = 82;
638 tile_index = 82;
@@ -656,7 +662,7
656 tile_index = 92;
662 tile_index = 92;
657 }
663 }
658 else if (!northwest && northeast && !southwest && southeast) {
664 else if (!northwest && northeast && !southwest && southeast) {
659 tile_index = 94;
665 tile_index = 83;
660 }
666 }
661 else if (!northwest && northeast && !southwest && !southeast) {
667 else if (!northwest && northeast && !southwest && !southeast) {
662 tile_index = 95; //not really correct
668 tile_index = 95; //not really correct
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