Description:
Improve water generation.
?Fix bug cause incongrous coastlines (i.e., coastline that doesn't line up with surrounding tiles).
?Randomly choose between open water tiles.
Commit status:
[Not Reviewed]
References:
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@@ -626,7 +626,13 | |||
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626 | 626 | |
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627 | 627 | |
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628 | 628 | if (northwest && northeast && southwest && southeast) { |
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629 | tile_index = 85; | |
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629 | //There are two "open water" squares | |
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630 | if (((y % 5) == 0) && ((x % 3) == 0)) { | |
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631 | tile_index = 84; | |
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632 | } | |
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633 | else { | |
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634 | tile_index = 85; | |
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635 | } | |
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630 | 636 | } |
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631 | 637 | else if (northwest && northeast && southwest && !southeast) { |
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632 | 638 | tile_index = 82; |
@@ -656,7 +662,7 | |||
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656 | 662 | tile_index = 92; |
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657 | 663 | } |
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658 | 664 | else if (!northwest && northeast && !southwest && southeast) { |
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659 |
tile_index = |
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665 | tile_index = 83; | |
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660 | 666 | } |
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661 | 667 | else if (!northwest && northeast && !southwest && !southeast) { |
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662 | 668 | tile_index = 95; //not really correct |
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