Description:
Fix logging.
Commit status:
[Not Reviewed]
References:
Comments:
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r649:53a92ab6254f -

@@ -26,7 +26,7
26 foreach (var entity in ReadEntities<GameStateComponent>())
26 foreach (var entity in ReadEntities<GameStateComponent>())
27 {
27 {
28 var state = GetComponent<GameStateComponent>(entity).isPlaying;
28 var state = GetComponent<GameStateComponent>(entity).isPlaying;
29 Logging.Debug("Changing state: ", state);
29 Logging.Debug("Changing state: " + state.ToString());
30
30
31 SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying });
31 SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying });
32 }
32 }
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