Description:
Fix logging.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
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Unresolved TODOs:
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@@ -26,7 +26,7 | |||||
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26 | foreach (var entity in ReadEntities<GameStateComponent>()) |
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26 | foreach (var entity in ReadEntities<GameStateComponent>()) |
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27 | { |
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27 | { |
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28 | var state = GetComponent<GameStateComponent>(entity).isPlaying; |
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28 | var state = GetComponent<GameStateComponent>(entity).isPlaying; |
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29 |
Logging.Debug("Changing state: " |
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29 | Logging.Debug("Changing state: " + state.ToString()); |
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30 |
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30 | ||
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31 | SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying }); |
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31 | SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying }); |
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32 | } |
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32 | } |
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